Introduction to Monster Hunter Wilds’ Innovations
In a recent exclusive demonstration of Monster Hunter Wilds, developers showcased major updates to the game, particularly in the weapons and skills systems. One of the most significant changes is the separation of Equipment Skills between weapons and armor. This article dives into these transformative changes and their implications for gameplay.
The New Skills System Explained
As I navigated through the demo, it became clear that the Skills system has undergone a substantial overhaul. Previously, damage-boosting skills and weapon-specific enhancements were integrated into both weapons and armor. Now, skills such as Attack Up and Focus can only be applied to weapons, marking a pivotal shift in gameplay strategy.
The developers have categorized equipment skills into two distinct types: Weapon Skills for weapons and Armor Skills for armor. Weapon Skills impact actions and damage outputs, while Armor Skills provide supportive benefits. For example, Armor Skills now include useful abilities like Speed Eating and Divine Blessing. This new structure dictates that weapons can only utilize decorations with Weapon Skills, and armor can only accept decorations with Armor Skills.
Understanding the Impact of the New System
This division of skills introduces fresh gameplay dynamics. Director Yuya Tokuda explained that the previous system forced players to choose specific weapons to match armor skills, limiting flexibility. With the revised approach, players can now select weapons and armor without worrying about compatibility issues, enhancing the overall gaming experience.
Moreover, players can now bring two weapons on a hunt, allowing for seamless transitions between weapons mid-battle. This flexibility ensures that players can maintain their desired skill sets while adapting to different combat situations.
Curiosities About Skill Assignments
While exploring these changes, I was intrigued by how certain skills are assigned. For instance, it’s confirmed that skills like Guard are included with weapons capable of blocking. However, the specifics of which equipment utilizes skills like Evade and Evade Distance remain unclear, leaving room for further exploration.
Weapon Balance: A Commitment to Improvement
In discussions about weapon balance, Producer Ryozo Tsujimoto shared that Wilds will feature significant adjustments based on player feedback. He assured fans that changes would not only stem from the open beta but also include long-planned alterations to enhance weapon performance.
Tokuda highlighted that particular focus would be placed on the Lance, Switch Axe, Insect Glaive, and Sword and Shield, based on the insights gathered from the open beta. The development team is committed to refining weapon damage and overall balance, particularly concerning endgame content.
Revamping the Insect Glaive: A Return to Aerial Combat
As an Insect Glaive enthusiast, my initial impression during the demo was a reduction in aerial attack options, suggesting a shift towards a grounded combat style. However, Tokuda confirmed the return of Vaulting Dance, a key action that enhances aerial combat possibilities.
He explained that Vaulting Dance was previously removed to encourage players to explore new mechanics within the game. Following player feedback from events like Gamescom and the Tokyo Game Show, the developers recognized its importance to the Insect Glaive’s identity, prompting its reinstatement while ensuring it remains balanced.
Enhancing the Switch Axe: Making It More Appealing
The developers also discussed their vision for the Switch Axe, which they feel has not been adequately conveyed to players. Tokuda noted that the Full Release Slash, a critical component of the weapon’s attack sequence, lacked impact and visibility, making it less enticing compared to other weapons.
The team is actively working to improve the perception and functionality of the Switch Axe, ensuring it aligns with player expectations. Although my personal experience with the Switch Axe is limited, the developers’ commitment to enhancing its appeal is reassuring.
Conclusion: Anticipating the Final Release
While changes to weapons and skills in Monster Hunter Wilds are still being fine-tuned, the developers’ responsiveness to player feedback bodes well for the game’s future. With the final release scheduled for February 2025, fans eagerly await the culmination of these enhancements and the opportunity to experience the refined gameplay firsthand.
Keep an eye on updates from various media outlets for more information on your favorite weapons as the release date approaches!