The Art of Capturing Monsters in Monster Hunter Wilds
In the world of Monster Hunter, the thrill of the hunt is often the main attraction. However, capturing monsters plays a crucial role in the gameplay as well. Players of Monster Hunter Wilds have recently stumbled upon a quirky feature that adds an unexpected twist to the capturing experience.
A Comical Discovery by Players
Thanks to Reddit user RDGtheGreat, a delightful revelation has surfaced within the r/MonsterHunter subreddit. It turns out that if you hang around a captured monster for a while, you might witness some amusing behind-the-scenes antics. Specifically, after you’ve captured a monster, it can get up and walk away after a short nap!
The Great Escape of the Nu Udra
In one notable example, RDGtheGreat captured a Nu Udra, a giant cephalopod, and patiently waited to see what would happen next. To the amusement of onlookers, the monster simply got up and sauntered off, as if it were merely taking a break on a film set. This lighthearted moment sparked jokes and laughter among the community, showcasing the developers’ playful approach to monster capturing.
In-Game Lore and Theories
As for the in-game reasoning behind this quirky behavior, it aligns with the research team’s catch-and-release philosophy. Unlike traditional monster hunting, Monster Hunter Wilds emphasizes a more humane approach to studying these majestic creatures. This narrative choice blends seamlessly with the character of Alma and her crew, who embody a spirit of exploration and understanding.
Developer’s Attention to Detail
What makes this moment particularly special is the attention to detail from the developers at Capcom. Rather than opting for a simple fade-out animation, they designed a unique sequence where the monster clumsily wanders off, even without its usual limbs. This thoughtful touch not only adds humor but also enhances our understanding of how Alma and her team work within the game’s ecosystem.
Recent Updates and Performance Improvements
In recent news, Patch 1.000.05.00 was released for Monster Hunter Wilds, addressing several quest progression issues and various bugs. While performance improvements are still underway, the game currently holds a mixed rating on Steam, prompting the developers to continue refining the player experience.
Getting Started in Monster Hunter Wilds
For newcomers eager to dive into Monster Hunter Wilds, there are plenty of resources available to enhance your journey. Check out guides like “What Monster Hunter Wilds Doesn’t Tell You” and a comprehensive overview of “All 14 Weapon Types” in the game. Additionally, a detailed walkthrough and multiplayer guide are in development to help players navigate the game’s rich environment and team up with friends. If you participated in one of the open betas, you can also find instructions on transferring your beta character to the main game.
Critical Reception
IGN’s review of Monster Hunter Wilds gave it a solid 8/10, noting, “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.” This balance of fun and difficulty keeps players engaged while exploring all the unique features the game has to offer.
Meet the Author
Eric is a freelance writer for IGN, dedicated to bringing you the latest insights and updates from the gaming world.