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Unraveling the Mystery: Why Valve’s Artifact Experienced a Surge of 12,000 Players on New Year’s Day

Posted on January 3, 2025 By

As the world ushered in the New Year, an unexpected event unfolded in the gaming community: a sudden spike in players for Valve’s TCG, Artifact, which was considered almost defunct. On January 1, 2024, approximately 12,000 players were logged into the game, only to leave as abruptly as they arrived two days later. This peculiar occurrence has left the Artifact community perplexed and searching for answers.

The Unexpected Player Surge

On December 31, 2023, Artifact Classic, the original version of the game that is now free-to-play, saw its player count skyrocket from around 200 concurrent players to over 12,000 by January 1. The following days reflected a similar trend, with player numbers stabilizing around 11,000 before plummeting back down to approximately 150 by midnight on January 3. This wasn’t the first time this phenomenon occurred; a similar spike happened earlier in December, raising questions about the nature of these sudden increases.

Community Theories and Speculations

Despite the striking numbers, there has been little discussion or explanation from the community regarding this sudden influx of players. Theories abound, with the most prominent suggestion being that bots are responsible for the inflated numbers. It remains unclear why anyone would create bots to play Artifact, but some speculate it might be for amusement or as part of a scheme to increase playtime on Steam accounts.

Another theory gaining traction within the Artifact subreddit points to potential piracy issues. Some pirates may use the AppID or SDK of Artifact to authenticate their access to other games, resulting in inflated player counts. However, this theory does not fully account for the highly specific timing of these spikes and subsequent drops.

The Continuing Enigma

The true cause behind the unusual player activity in Artifact remains elusive. Attempts to reach out to Valve for clarification have gone unanswered, leaving the community grasping at straws. Despite the curious uptick in numbers, Artifact has not managed to capture sustained interest, particularly in the years since Valve seemingly abandoned the title.

One thing is clear: while the game may have experienced a temporary revival, it has not translated into genuine engagement or enthusiasm from players. Unlike other titles experiencing bot-related issues, such as Team Fortress 2, Artifact’s current state remains relatively free from disruption for legitimate players.

Conclusion

The recent surge of players in Artifact may never be fully explained, but it highlights the unpredictable nature of gaming communities. As players continue to speculate and theorize, one can only wonder if this momentary spike will lead to any lasting interest or if Artifact will fade back into obscurity once again. The gaming world will be watching closely for any further developments.

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Chris Zukowski

Chris Zukowski

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Technical Director at Terrible Posture Games

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